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Thread Statistics | Show CCP posts - 1 post(s) |

Rivr Luzade
Coreli Corporation Ineluctable.
363
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Posted - 2014.04.06 06:30:00 -
[1] - Quote
@Louis Robichaud
With regards to your blog: They can be obvious, but need to be scanned down like in old days. Since they move and are not stationary (even if it's only a move per downtime), they cannot be anomalies. If they attract PVP, it can very well be harder PVP again, like in the old days.
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Rivr Luzade
Coreli Corporation Ineluctable.
363
|
Posted - 2014.04.06 11:43:00 -
[2] - Quote
Well, don't get overboard. Comets are not planets or planetesimals and the size of most comets varies between several hundred to a couple kilometers. We already have huge, 16 km Veldspar roids in belts, think of that as a regular size for them.
I am also not sure about the "scanning down with combat probes", since you would scan down the comet grid and the ships in there in one go, which is in my opinion a huge reduction in effort for PVP. PVP doesn't need to be even easier than it already is. |

Rivr Luzade
Coreli Corporation Ineluctable.
363
|
Posted - 2014.04.06 11:53:00 -
[3] - Quote
Increasing is one thing, but making PVP ridiculously easy and spoil all those brats out there is not desirable. Scanning down hidden belts with Core Probes and then maneuver in there in your cloaky worked before Odyssey well enough and was challenging for the PVPers. In my opinion it's time that these challenges come back to PVP. |

Rivr Luzade
Coreli Corporation Ineluctable.
885
|
Posted - 2014.11.05 10:50:09 -
[4] - Quote
Amak Boma wrote: comet spawning area : near sun , near planets. comets would be needed to be probed down with scanning probes.
They should absolutely not be close to planets; quite in contrast, they should spawn at similar or even larger distances from celestials as Wormholes do. Comets are deep space objects coming from a sphere or ring in the outermost regions of a solar system. Therefore, they spawn far out and require long warps depending on the system.
Some systems also should not have any comets at all. For instance, Red Giants and White Dwarf systems: the former is currently blowing hot gas into space, which evaporates the ice that forms comets and the latter has gone through that phase already and the ice is already evaporated.
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Rivr Luzade
Coreli Corporation Ineluctable.
885
|
Posted - 2014.11.05 11:59:26 -
[5] - Quote
Absolutely agreed, that's an interesting variety to the system, which gives the game much needed flavor.
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Amak Boma wrote: new skillbook :comet extraction 1lvl takes 8 minutes 2lvl takes 24 minutes 3lvl takes 3 hours and 20 minutes 4lvl takes day and 5 hours 5lvl takes 4days and 2 hours
I also go as far as to demand this skill being an x3 or higher. Comet Mining is not a basic task inexperienced miners can do and it should certainly not be possible to do this activity in a Venture or completely under-skilled barge. Instead, players should be required to train a range of skills in order to be able to fly the proper ships with proper stats and proper equipment. An x1 skill does not make players think about that; however, an x3 requires in itself more training time and thus implicates to the intelligent and observant player that this skill and activity demands more devotion than just casual hopping in. |
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